#if UNITY_EDITOR

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace XFGameFramework.BuffSystem
{
    public class CustomBuffConfigDataParentGUI : CustomPropertyGUI
    {
        public override void OnPropertyGUI(SerializedProperty serializedProperty)
        {
            EditorGUI.BeginDisabledGroup(true); 
            EditorGUILayout.PropertyField(serializedProperty); 
            EditorGUI.EndDisabledGroup();
        }
    }

}



#endif